Electronic Arts’ Spore Islands

December 4, 2009

Its been out for a few months now, but we just wanted to announce the official release of Electronic Arts’ latest game in the Spore series, Spore Islands for Facebook.

We had the privilege of assisting Area/Code in its development. We were the lead php and AI developer for this game, it was a lot of fun and a technically challenging project. We have a lot of experience building websites that support high traffic, but supporting a game as advanced as this with as much back-end logic as this required, was always going to be a challenge. But, we rose to the challenge and we’re extremely proud to have been a part of this great game series!

Try it out on Facebook:

http://apps.facebook.com/sporeislands/

Categories: AI, Games, News, php
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Facebook development

September 1, 2009

Ad Astra has just completed a major 7-month project developing a game for the facebook platform. Ad Astra was the lead developer for the server-side code. The game, well, more of a simulation-game, was written in php and MySQL and was pretty computationally intensive. We were selected because of our expertise in both Artificial Intelligence and also our expertise in developing large scale websites. The game itself hasn’t officially launched yet, so we’re not able to publicize any details of the game yet – but when it is we’ll post an update here. But, what I can say is that the publisher is one of the largest game publishers in the world, so it was very exciting to work on a project for them. And, as always, working on games is just fun – though there are some long hours to get it just right. And, it was also fun to work on a team of talented professionals, artists, producers and developers. Awesome, can’t wait to get another game contract!

Categories: AI, Games, php
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Caddyshack, J2ME

September 24, 2006

Ad Astra just wrapped up a contract for Massively Mobile, working on the CaddyShack title, a mobile phone game that should be coming your way soon. The work was all Java (J2ME), and though its tricky squeezing so much content on to some of the lower end handsets, I can tell you it was fun working on a game like this.

You can check out a review of it here

Categories: Games, Mobile phone dev
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