Facebook development

September 1, 2009

Ad Astra has just completed a major 7-month project developing a game for the facebook platform. Ad Astra was the lead developer for the server-side code. The game, well, more of a simulation-game, was written in php and MySQL and was pretty computationally intensive. We were selected because of our expertise in both Artificial Intelligence and also our expertise in developing large scale websites. The game itself hasn’t officially launched yet, so we’re not able to publicize any details of the game yet – but when it is we’ll post an update here. But, what I can say is that the publisher is one of the largest game publishers in the world, so it was very exciting to work on a project for them. And, as always, working on games is just fun – though there are some long hours to get it just right. And, it was also fun to work on a team of talented professionals, artists, producers and developers. Awesome, can’t wait to get another game contract!

Categories: AI, Games, php
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Cartoon Network

April 4, 2008

Ad Astra just wrapped up development of another mobile phone game working for Massively Mobile, this time the publisher was Cartoon Network, and as a big fan of theirs, this was a lot of fun to work on. The game was written in J2ME, targeting a few different handsets. Can’t say much more, once the game is published I’ll follow up with more details!

Categories: Uncategorized
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Caddyshack, J2ME

September 24, 2006

Ad Astra just wrapped up a contract for Massively Mobile, working on the CaddyShack title, a mobile phone game that should be coming your way soon. The work was all Java (J2ME), and though its tricky squeezing so much content on to some of the lower end handsets, I can tell you it was fun working on a game like this.

You can check out a review of it here

Categories: Games, Mobile phone dev
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